Julian, a severed head, in a boot only wants one thing in his life: making his momma proud. What better way to do this than to create a rocket propelled boot and fly straight to the moon? What he finds on the moon, however, is not what he expected, and before he knows it he embarks on an amazing sidequest.

Guide Julian through a 2d physics-based sidescrolling adventure using absolutely nothing but his boot.

Made as a submission to Interstellar Jam 5, in the timespan of 3.5 days, by Kepsert

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CONTROLS:

Rotate Julian: Arrow Keys, A + D, Left stick, D-pad.

Propel Julian: Spacebar, South button on gamepad.

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CREDITS:

Every aspect of the game is made by me:

Game design, level design, audio design (SFX / Soundtrack), programming, everything.

 A single one of the soundtracks has been reiterated and reused from a previous project, besides that, it's all original for this game.

All audio has been created in an authentic tracker, and all graphics use no more than 3 colours; all assets could potentially be ported directly to old-school Nintendo systems!

(Itch io banner / cover made by StoffCreates)

StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorKepFox
GenrePlatformer
Tags2D, gimmicks, Indie, Physics, Pixel Art, Retro, Singleplayer, Space, Unity

Download

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Click download now to get access to the following files:

One Boot Ahead Windows v0.1.zip 32 MB

Comments

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(+1)

Nice game, well done!

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Had a lotta fun with this! Great fun with a goofy premise as always :D

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This was fun! First time: 25:43 and 36 deaths. I think I sequence broke a few levels towards the end by abusing teleporter mechanics which could make for some fun speedrunning. The level where you accelerate towards a teleporter at the very beginning you can just shoot into and pass right over the teleporter xD

One thing that was a bit annoying were the one-block ledges which weren't part of the puzzles. For this game maybe sloped edges could have helped with that. Some levels did feel a bit long but mostly I really enjoyed them, especially the !-blocks were a fun mechanic and I think you had some nice puzzles with those and the teleporter.

I liked the giraffe sprite but didn't care much for the story in this type of game. Music was top notch!

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