The reaper finds herself in a post-apocalyptic, barren world. Powerless, hungry for human souls. But there’s not much left of humanity, and what is left, is guarded by angels, fallen from grace. Find your way through this dark hell to feed on souls and regain your strengths.

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4 Souls 2 Reap

This is a fast-paced precision platformer, based on multiple mechanics. Increasing difficulty as you go through the worlds, will you be able to beat the final stage?

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Don't worry! There are a lot of controls, but you'll unlock them one by one! Pause screen in-game has a reminder with controls, too!

Controls:

Movement:

Gamepad: Control Stick / D-pad

Keyboard: A & D / Left Arrow & Right Arrow

Jump:

Gamepad: South Button

Keyboard: Space

Slash (When holding scythe):

Gamepad: East Button

Keyboard: Z

Slowfall (When holding scythe):

Gamepad: D-pad Up / Left Stick Up

Keyboard: W / Up Arrow

Throw (When holding scythe):

Gamepad: East Button

Keyboard: X

Return (When not holding scythe):

Gamepad: East Button

Keyboard: X

Dash:

Gamepad: Right Shoulder

Keyboard: Shift

Teleport (When not holding scythe):

Gamepad: North Button

Keyboard: C

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Credits:

Frozendoze: King Art

Renisover: Environmental Art

Moonizz: Code Captain

Mirando: Music / SFX Squad

Kepsert: Level Pumper / Code Support



StatusReleased
PlatformsWindows, HTML5
Rating
Rated 4.0 out of 5 stars
(4 total ratings)
AuthorsKepFox, Mirando, MooNiZZ, renisover, Frozendoze
GenrePlatformer
Tags2D, Female Protagonist, Ludum Dare 52, Pixel Art
LinksLudum Dare

Download

Download
Jam-Build v2.0 35 MB

Comments

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Really nice job on this game, I had a lot of fun with it!  Great game for lovers of difficult platformers.  More than other difficult platformers, part of the difficulty here was in keeping track of six different action buttons, many of which had to be used in tandem.  I played this to the end, and I did succeed in making the final jump!  Nice work!


Some hopefully helpful feedback:  the final two levels could really use some checkpoints.  On the last jump, for example, you don't get to practice a very difficult series of maneuvers because each time it fails, you have a long stretch of platforming to do before getting one more chance -- that makes it very hard for the player to get better at it, and I think it will frustrate your players.  After running through the whole platforming stretch on the final level (other than the final jump) many many times, and no longer dying on it, I essentially made my own checkpoint by glitching through the walls to get right to the final jump, and trying and trying until I got it.

Great game overall, I had fun!

Spend 30min in the last level and could not make the last jump, so I found a away to dash through walls and beat the game. Take a little space and dash to an L-shaped corner. Get stuck, use teleport. + or "F" shape is harder but doable. Need to dash harder.