Giraffe o'Clock (LD50)
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Giraffe o'Clock is now available on both Windows and on Web - Please adjust volume through volume slider as options are not an option yet (:
IMPORTANT NOTE: The LD version has a hitbox glitch that sometimes gets the player stuck inside walls. Do not fear; press Start/Escape, go back to the main menu, and continue your save file - the timer will go back to what it was when you first entered that stage. A fix is on the way in the post-jam version.
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Have you been looking for, no have you been CRAVING for a gameboy-inspired, full of chiptune bangers, story-rich, dialogue-heavy, game about a baby giraffe, afraid of the dark, who goes on a massive journey to transcend space and time in order to manipulate time so it’ll never turn dark?
You’re not going to believe it!
Then I have THE game for you!
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GIRAPHICS: Sylbie
PROGRAMMING/MUSIC/SFX: Kepsert
EVERYTHING ELSE: Combined effort!
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PLOT
Brother Billy is about to turn off the lights; it’s bedtime after all. It just so happens to be that Kid Giraffe is scared of the dark and he’s not quite ready for the lights to go off yet. Logically he goes on an adventure to delay, or perhaps completely evade, the inevitable. Meet a cast of characters through a jolly world of witty dialogue, adorable graphics, while transcending space and time in the one way that makes sense: through dance.
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KEYBOARD CONTROLS
- Menu:
Select button: Enter
- Game
Up/Down/Left/Right: WASD or Arrow keys
Jump: Space
Dash: Left shift or Left alt
Pause: Escape
- Minigame:
Up/Down/Left/Right: WASD or Arrow keys or GHJK
- Dialogue
Continue: Space
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GAMEPAD CONTROLS
- Menu:
Select button: A / South Button
- Game
Up/Down/Left/Right: Left Stick / Dpad
Jump: A / South Button
Dash: B / East Button
Pause: Start
- Minigame:
Up/Down/Left/Right: Left Stick / Dpad / ABXY / Right Stick
- Dialogue
Continue: A / South Button
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ACCESSIBILITY
Currently available:
- Easy, Normal, Hard difficulties.
Depending on which difficulty you pick, you'll have more time to beat the game. On top of that, the harder the difficulty, the more time you'll lose upon getting hit.
Coming up next:
- Infinite jumps
- Infinite time
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OPTIONS
Coming up next:
Windowed mode.
Sound sliders.
Accessibility.
Restart Level.
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CHANGE LOG:
0.2.5:
- Mostly fixed the game breaking collision bug.
- Added a single tile in Stage1_1 to avoid a softlock.
0.4.0:
- Added visual feedback on whether you have dash/airjump available.
- Altered the hitboxes slightly to make ledge jumping less glitchy.
- Added 3 new music tracks.
- Added an additional 21 levels with different, new, gimmicks.
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Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | KepFox |
Genre | Platformer |
Made with | Unity, Aseprite |
Tags | 2-bit, 4colours, chiptune, Game Design, Ludum Dare 50, Pixel Art, Story Rich |
Average session | About a half-hour |
Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
Comments
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Ledge Bite OP