New Patch 0.3.2.0
Hello I've been grinding on the Saturday to quickly get some bugs squashed but also make some changes to fragments that simply just weren't... fun nor efficient to play! I did do some balance testing and fooling around with these new changes and I personally liked them, do let me know your thoughts! Always happy to hear from y'all's feedback! Besides that I'd like to let you know that later in the upcoming week I'll be dropping a roadmap to show what's in store for this game!
First of all, thank you all for playing this little demo! It's been a lot of fun working on this so far and I'm excited for things to come. Y'all playing, dropping comments, and rating the game directly supports further development of the game! Thank you! With that said, if you enjoyed this demo, feel free to let me know through a rating, or a comment! <3
Anyway time for the exciting stuf... patch notes!
Bugs Squashed
- Fixed a bug that caused Lucidity 2 to start you off with TWO extra nightmares rather than just the one I promised you. Oops. Props to those who managed to beat it though on that bug (shoutout to Staratar and Smaccis among others!?)
- Fixed a bug where Dream Collar was not working as intended. It was supposed to connect two out of range bond pets together, instead it had this weird functionality where ADJACENT bond pets would grab the bond value from pets DIAGONAL to the Dream Collar. Now it's a proper diagonal link between all bond pets! Screenshot below hehe
- Game softlock when locking Mystic Duck into the dream using an Anchoring Leash (next round would softlock).
- Fixed a bug that caused clicking on a dream space during the draw animation would place a "phantom fragment" on that space, making it unavailable for the rest of the night.
NOW THE EXCITING PART!
NEW FRAGMENT
- Afterglow (part of the Basic bag): "If waking up with this fragment being your last fragment placed, tomorrow's nightmare fragments will cause 20% less instability." Lemme know your thoughts in the comments! (Youtuber mode engaged like and subscribed too and pls leave a rating thank you)
Fragment Change
Some fragments just weren't worth picking or fun to play, so I've been thinking about what we could do to change those and here we are! These fragments are designed to help you with your stability management. Hope these are more worth your while to pick up!
- Pawprint Archive: Now gets rewards based on the HIGHEST bond pet's income (permanent/base income only) rather than the lowest bond pet's income.
- Moonhowl Beacon, underused, rarely picked, now affects the stability meter. "If placed adjacent to exactly 1 Bond pet, add double that pet's stability to the meter." Treasure Pike enjoyers, you're welcome (+16 stability)
- Heavenly Snacks felt a bit basic and with Moonhowl Beacon's refactor I figured it's up for a little change: Instead of granting 2 Dust, 1 Essence, it now grants 1 Dust, 1 Essence, and 1 Bond to all adjacent Bond pets... Permanently!
- Chime of Clarity has been changed as well! "The next fragment played this dream, will grant an additional 2 stability for each Bond pet in the dream." This will be visualised as an immediate temporary change on the next drawn card based on bond pets in the dream!
Balance Changes
- Home Nest no longer destabilizes your dream.
- Dragon Queen now gives more stability, to be more in line with other sacrifice-based fragments. This will hopefully make her feel more powerful rather than just a space-unlocking troll fragment.
- Dragon Queen now targets its row, this should stop her from accidentally trolling your win condition... whoops

There are still a couple of bugs left that need to be squashed, but they were a little lower priority, will get to them asap. Here's the known bug list:
Known Bugs That'll Be Fixed soonTM
- Negating 2 nightmares at once causes a visual bug on the stability counter (values behind the screen still work just fine!)
- Some animations are drawn behind the dream spaces.
- When you go back to the main menu during a 0 stability moment, the nightmare will still spawn into your bag the next round you play. (lmao, it's kinda karma in away maybe I shouldn't fix it)
- A visual bug where a card somes gets "half-placed" (hologram pops up in hand, and the dream space "disappears").
- When going into fragment removal mode in the shop, fragments are sometimes still marked as "In dream".
- Animation speed default is lower than intended
- Mouse hover during the pick-draw phase, to show highlighting and tooltips, doesn't seem to be recognised.
Enjoy dreaming y'all!
Files
Get Bag Of Dreams
Bag Of Dreams
Create the perfect dream before it turns into a nightmare!
| Status | In development |
| Authors | KepFox, Two Trick Pony |
| Genre | Card Game, Strategy |
| Tags | Cozy, Deck Building, Dreams, Relaxing, Unity |
More posts
- Patch 0.3.2.0 Fixed!10 hours ago
- Hotfix - Patch 0.3.1.51 day ago
- Hotfix - Patch 0.3.1.41 day ago

Comments
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Whoops, found a minor issue in the new patch, hotfix coming up in a sec, reverted to 0.3.1.5 till then!
so fast, my goat.
A patch a day keeps the life away ๐๐๐ As long as I patch I don't have to face life, it's a win/win to everybody